Hello I'm Julian Ibanez I am showing a quick way to model in Zbrush traditionally like you would in Maya using edge, face, and verts Just a little different. Zbrush has a new feature called Zmodeler.
Zmodeler gives you the flexibility and workflow you would have in my Maya for modeling objects, characters, and architecture but in Zbrush, so there's not much need to go from forward to software especially if the turn around for a project is short.
All you need to go to start getting familiar with this technique is, go to your tool tab and by clicking the SimpleBrush icon select the PolyMesh3D.
Drag it out and select edit to begin working on this tool.
Select the initialize to tab and you notice it pops open with a few buttons and slides. I want to model a bench very quickly to show you a this technique. The X Res, Y Res, and Z Res slides can be changed to any number of poly count you want. I will change mine too four on each of these slides and then click the QCube button to initialize those actions.
Be sure to click the poly count button to have those changes you have made visible.
You will see your PolyMesh star changes to a Cube with a poly count of four by four on each face of the cube if you're following along with me.

At this point you can select your scale transpose tool.
Use the scale transpose tool squash your cube into a rectangle or bench shape.
Go back to draw select the zmodeler brush by hitting the shortcut keys B Z M.
Then you'll notice when you mouse over a poly face or edge it lights up to notify that it can be selected. Click the space bar to pop up a menu window showing you all the options possible with this brush. Be sure polygroup is selected in the polygon pop up menu when the mouse is over a face and your target is set to a single poly.
Now you can select four corners for the legs of the bench. Then hit space bar select Qmech and set the target to polygroup all and drag out the legs of the Bench. You can repeat that process to select and drag out the back rest of the bench on the top side. Now you can deselect the poly count button and see your bench in the Zbrush material you have selected. That's been fun, fast, and easy to do. I hope this has showed you more possibilities the brush is capable of in betters your workflow in Zbrush Thank you and enjoy Zmodeling.











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